Scout Skills Field Day

Ken Malloy Harbor Regional Park

Saturday 9:00 - 16:30

Sponsored by Scout Parents Inc.

Requirements:

Events

  1. Inspection (required)
  2. Oath and Law (required)
  3. First Aid (required)
  4. Knots (required)
  5. Nature (required)
  6. Silent Signals (required)
  7. Compass (required)
  8. Orienteering (required)
  9. Fire by Friction
  10. Lashing
  11. Map Reading
  12. Measuring
  13. Physical Fitness
  14. Scout Pace
  15. Historic Trial Signs
  16. Astronomy
  17. Fire Bulding
  18. Animal Tracks
  19. Backpacking Gear
  20. Water Purification

Scouts should bring:

Block E Requirements

  1. Participate in the 7 required events.
  2. Participate in a total of 12 events.
  3. Qualify in 4 of the required events.
  4. Qualify in a total of 8 events.

Silver E Requirements

  1. You must have earned a Block E in a previous year.
  2. You must have attained the rank of Life Scout or reached your fourteenth birthday.
  3. Register for the Award before 10:00
  4. Perform on of the following:

Golden E Requirements

  1. You must have earned the Block E in a previous year.
  2. You must have attained the rank of Star Scout or reached your thirteenth birthday.
  3. Register for the Award before 10:00
  4. In the morning, support a designated Scout Skills Field Day project.
  5. In the afternoon, participate in all twelve Golden E Events and excel in at least ten.

Event Requirements:

  1. Inspection - general appearance, hat, neckerchief/slide, shirt, belt, pants, socks, shoes, registration card, insignia
  2. Oath and Law - be able to recite both from memory
  3. First Aid - diagnosis: check for breathing, bleeding, chock, and poisoning; use traingular bangages and compresses for handling wounds and/or slings; make a stretcher; any other situation covered in boy scout handbook
  4. Knots - tie bowline, square knot, tautline hitch, clove hitch, sheet bend, two half hitches in 50 seconds
  5. Nature - identify plants and tell whether eadible or poisonous. Eadible plants include prickly pear cactus, lemonage berry, bleckberry, nasturtium, and mustard leaves. Castor oil plant seeds are very poisonous.
  6. Silent Signals - demonstrate silent hand and arm signals: single rank, "u" formation, troop circle, parallel file, dismissal, forwrd, take cover, come back, hurry, halt, spread out
  7. Compass - follow a course consisting of three compass bearings and three distances (scout brings own compass, scouts must know their pace, i.e. how many feet per step)
  8. Orienteering - each scout will run an orientering course about 1/2 mile in length with 6 checkpoints using a topographic map; elapsed time is recorded (scout brings own compass, know map reading, and understand outdoor reckoning; see orienteering merit badge book)
  9. Fire by Friction - start a fire using lfint and steel; elapsed time is recorded
  10. Lashing - build a strong flagpole using: round, tripod, diagonal, and square lashings; elapsed time is recorded
  11. Map Reading - identify 25 map symbols; orient a map using a compass (see boy scout handbook; know symbol for elevation contour lines; marshlands; bodies of water; electric poles; know what delination is; beable to determine scale of a map; NOTE: the most obvious symbols on maps are colors - know what each color is used for)
  12. Measuring - determine the height of an object (such as a flagpole or tree); estimate the istance between two markers (representing a river that cannot be crossed) (take multiple readings and average; must be within 10%; see scout handbook)
  13. Physical Fitness - sit-ups, push-ups, pull-ups, 500 yard run, standing long jump
  14. Scout Pace - estimate distance based on scouts knowing his own pace and measuring the time he takes to traverse the course (scout brings his own watch)
  15. Historic Trial Signs - know 10 basic trail signs (this is the way, turn right, turn left, not the way, danger/help, I have gone home - need 85%)
  16. Astronomy - know general information, phases of moon, find the North Star, identify 10 common constellatios (4 from zodiac), locate 8 conspicuous stars (5 of first magnitude)(see scout handbook)
  17. Fire Bulding - build a fire large enough to burn a string within 15 minutes (must know safety rules; scout brings pocket knife, scout must show hisTotin' Chip card)
  18. Animal Tracks - identify 15 animals from their tracks (either plaster cast or picture of its footprints)
  19. Backpacking Gear - scout must select items that are appropriate to take on a 10-mile overnight backpacking trip (could be desert, local mountains, or low elevation in fall, winter, sping, or summer); must know which are essential and which are impractical
  20. Water Purification - demonstrate abilty to use and maintain water pump, water purification tablets, and chlorine drops; discuss impact of water temperature; know how long to boil water; explain health risks.